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3 Pokémon Games That Were Denied the Adoration They Earned

In the wake of a glimpse of world peace thanks to Pokemon Go, it's undeniable that the monster collecting franchise is about as ubiquitous video games in existence. Pikachu is just as recognizable as Disney's mascot, if not more so. The ongoing pandemonium surrounding card prices ensures near-daily Pokemon headlines. It would be difficult to find a Pokémon game that failed to move at least a few million copies. Even, fan-made Pokémon games go viral annually.

However despite that pervasiveness and popularity, there are still Pokémon games that are totally overlooked. These represent titles that failed to receive their proper due, or were buried by the hype of the core series. They're Pokémon games released on doomed consoles or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have blossomed if they had received sequels or modern remakes. Considering these factors, we won't be offering yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, these might be these Pokémon games. So, before rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?

Pokemon Ranch: The Cozy Precursor

An excessive number of Pokémon games focus on the battling aspect of the series, and far too few of them focus on the everyday aspects that would come with owning a pet. Sure, there are minor mechanics like these in modern games—you can pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to store monsters from different games. Reviews from its release said Ranch was a bad if not truly ugly game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the closest we've come to a everyday life Pokémon game.

As the name suggests, the game takes place on a farm where your personal Miis—get this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.

Ranch was released long before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the proliferation of idle games, and the video playthrough normalization of viewing games you aren't playing. Most people never understood that Ranch's proposal to watch your creatures as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, a live stream dedicated to running the game 24/7. The streamer who runs the channel states that, after nearly two decades of playing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Strategic Tabletop Game Gone

Are you aware that Pokémon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 effort to adapt the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's first forays into the world of freemium phone games. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.

All of these questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I loved and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and content in general," another commenter wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was plagued with connectivity problems. Technical problems, alongside Duel's scummy business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual game board made for a great tactical experience for the few folks who played Duel, but that board is also a daunting visual mess.

Pokémon: Magikarp Jump: The Absurd Gem

Screenshot from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same species of monster. It's understood it's not feasible for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when 2026 GOTY season rolls around.


Given numerous mainline entries and derivative titles, chances are that I didn't mention that one Pokémon game you totally love but argue that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu

RF
About the author

Rodney Fisher

A digital strategist with over a decade in web development, passionate about creating user-centric online experiences.

Spinsworks UK

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